Warm-up

Warm up before you play

Enter your VALORANT sensitivity and do a short 3D routine: flicks to dots and characters, tracking, following a line between dots, micro-adjustments and target switching. It turns exactly like the game, so your hand gets used to it before your first match.

Your sensitivity

eDPI
—
cm per 360°
—

It's the same one the sensitivity finder saves. If you don't know yours, find it there. Find your sensitivity

Choose your warm-up

You need a computer with a mouse. Press Esc to pause.

Exercises

How to warm up well

  • Start easy and build up: static targets first, then characters, and finally tracking and the line, which need the finest movement.
  • Mix the three kinds of aiming: flicks (getting to a target fast), tracking (following something that moves) and target switching. That's what the Aimlabs and Aiming.pro guides recommend.
  • Trigger discipline and calm: shoot once your crosshair is already on the head, not while you're still getting there. A rushed shot that misses costs more than waiting a moment and hitting, which is why missing or shooting early costs you in those two exercises.
  • Warming up is not training: aim for a loose hand and precision, not records. If you miss a lot, slow down.
  • Then a few minutes in the in-game Range with your weapon, and play: that way the feel from the warm-up sticks.
  • You shoot like with the Vandal: 9.75 rounds per second (clicking faster doesn't fire more), 0.25° first-shot spread, and 160 damage to the head, 40 to the body and 34 to the legs at any range. Characters have 150 (100 health and 50 heavy shield): one to the head or four to the body.
  • It turns exactly like the game (0.07° per mouse count per unit of sensitivity and a 103° field of view), and the running characters move at rifle running speed, 5.4 m/s. Hitboxes and camera height are approximate: Riot doesn't publish them. There's no recoil or spray spread: every shot here is a single tap.

Sources: Aimlabs · Aiming.pro · Liquipedia (Vandal) · PC Gamer